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In Defense Of Japanese Games (Game Informer)
No one is shocked when I tell them that two of my top three games of all time
were created in Japan (Super Mario Bros. 3 and Final Fantasy VI, for the
record). Why should that be surprising? The Japanese side of the industry has
produced some incredible games - in the past. In recent years, I've noticed a
growing trend of gamers writing off Japanese developers, saying they're stuck
in the past, they embrace archaic design, and they aren't putting out
interesting games.
Well, I beg to differ. In fact, allow me to make a controversial statement: I
think that the most intellectually and artistically interesting non-indie
games on the market today are being developed in Japan.
One obvious example is Dark Souls, a distinctly Japanese title that is
actually getting the attention it deserves. As most publishers lean toward
simplifying games and putting in loads of tutorials to make sure the player
understands every aspect of what's happening, From Software had the courage -
some might say stupidity - to simply throw players into the world it created.
The developer has faith that we can figure it out on our own. And with ...
Game Informer